A downloadable game for Windows

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Engage in Combat on the Ground and in Space


  • Single Player Ground Based Combat
  • Simplified RTS Style Tactical Combat
  • Source Code Included
  • 游戏支持简体中文 (Chinese text supported)
  • 이 게임은 한국어 텍스트를 지원합니다. (Korean text supported)
  • วิดีโอเกมนี้รองรับข้อความภาษาไทย (Thai text supported)
  • Türkçe metin desteklenmektedir. (Turkish text supported)
  • November 2025 - Game is functionality complete and will receive occasional updates going forwards. It achieved its purpose of being a learning exercise for C# and Raylib.
  • Enjoy!


Minimum Requirements

  • OS: Windows 7/8/10/11 (64-bit)

  • Processor: Intel Core i3 (or equivalent)

  • Memory: 2 GB RAM

  • Graphics: 2 GB VRAM

  • DirectX: Version 11

  • Storage: 600 MB available space

Recommended Requirements

  • OS: Windows 10/11 (64-bit)

  • Processor: Intel Core i5-4440 / AMD Ryzen 3 (or better)

  • Memory: 4 GB RAM

  • Graphics: 4 GB VRAM

  • DirectX: Version 11

  • Storage: 600 MB available space


StatusReleased
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorMatt Lloyd
GenreAction, Strategy
Made withraylib
Tags3D, Open Source, Real-Time, Real time strategy, Sci-fi, Tactical, Tower Defense, War
Average sessionAbout a half-hour
LanguagesEnglish, Korean, Thai, Turkish, Chinese (Simplified)
InputsMouse
LinksHomepage

Download

Download NowName your own price

Click download now to get access to the following files:

conflict 3049.zip 357 MB

Development log

Comments

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Cool!

Really hard to find a new RTS game nowadays! Your game looks so gorgeous. I’ll definitely give it a try.

Thanks, hope you enjoy it.

Note: All posts older than this one that mention various issues have all been fixed (and have been fixed for many months).

Is there a way to enable VSync? My GPU fans went crazy when the game started. Overall the game is amazing, keep up the great working!

I'll have to look into that. If I find a way I'll reply here with that information.

Yes there is now. In the media folder "config.txt" uncomment the line at the bottom marked //vsync=1 so that it instead reads vsync=1 (you'll have to redownload the game though - I just made the change based on your comment)

I was able to run your game on Linux under Wine with simple script similar to 'game.bat'. I did not have to install anything else besides WINE 10.1. Script looks as follows:

```sh
#!/bin/sh
set -e
REALDIR="$(realpath "$(dirname "$0")")" 
export WINEPREFIX="$REALDIR"
cd "$REALDIR/files"
wine ./conflict3049.exe
```
I think it works just fine but I'm getting a lot of errors from TINYOBJ right when the game loads to main menu, similar to this one:

```
TINYOBJ: Error reading file 'circle.mtl': No such file or directory (2)
TINYOBJ: Failed to parse material file 'circle.mtl': -3
```
I'm not sure if there are any models missing in-game. However, the performance is pretty bad. Not sure if this is problem with Linux/WINE or with the game. I have i5 8600k and gtx1070ti and I'm getting ~50fps right after start.

 Pretty cool. Not sure how to play it though :D

Thanks for trying the game. The errors are normal. There's nothing missing - I simply removed the  .mtl files from the obj models so that the same texture wouldn't load multiple times...that's the only problem though - error messages about missing material files, but that's okay because I reference the materials myself in the code so it doesn't load more than once.


Not sure what to do about the performance but I imagine doing things under WINE is not going to be as fast as if it were on Windows. i'm running a 2014 Windows 7 machine and it runs fine. 


However thanks for trying the game. Yes, I do need to build in a tutorial system.

I just checked this on the same PC but with Windows11 and it seems that the real problem with framerate was caused by using "ambientocclusion=1" in "files/media/config.txt".

If I set it to standard 0, I don't see any issues (I get fps capped) but when set to 1 it tanks the fps (I get 58 on Win11 and 50 on Linux) which is noticeable.

So yea, running under WINE is not as fast as running on native Windows but the real problem was Ambient Occlusion.

Yeah, the ambient occlusion is an experimental feature, hence I have it switched off in the config file by default.

The visuals of the game are really captivating! I'm downloading it right away to give it a try.

Thanks Aucer, I hope you enjoy it.

(+1)

Hello, I'm the author of this game. If you like what you see and enjoy playing, I'd welcome feedback on what you liked/disliked so I can continue improving the gameplay.  I can't promise I'll do what you want but at least I'll know I'm on the right track if I get good feedback. from Matt.

Awesome work, and thanks for releasing the source code with it!

Thanks, I hope you enjoy playing with it.