Boneforge Battlegrounds shifted to "Release mode"




I've shifted the game over to 'released' after having play tested it in single player and multiplayer with a friend. The game is fun, we both enjoyed playing it and at this stage I'm happy to say the features are all in the game, all that really is going to be done going forward is further and more improvements, enhancements and polish as time goes by.
It's also optimised to run on older hardware - with some tweaks to the config file.
If you're running older hardware and you want more performance there's some simple settings in the config.txt file in the media folder that can be altered to improve performance, it should be fairly obvious which ones they are to change (soft shadows, ambient occlusion, maxparticles, and trees/mountains quantities)
But yeah - the game runs well on old and new hardware, is fun to play both single player and multiplayer, and so I' moving it across to 'released' at this stage although I'll continue working on it as time goes on to improve it further. But the core gameplay and fun stuff is all there.
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Boneforge Battlegrounds
A 3D Fantasy Autobattler
| Status | In development |
| Author | Matt Lloyd |
| Genre | Strategy, Action |
| Tags | 3D, Auto Battler, Fantasy, Medieval, War |
| Languages | English |
More posts
- December Update 29 days ago
- December update - Boneforge Battlegrounds12 days ago
- November Update - Boneforge Battlegrounds Early Prototype Release Version19 days ago

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